Texturing is now finished on most of my model, so I though I'd post another update. I just have the hard surface stuff left to do and it'll be done. I'm also about 1/3 of the way through retopologizing him, so hopefully I'll have a finished, game ready model in the next week or so.
I did a shader test for the head using the
3 point realtime viewport shader. Check it out after the jump >>
Steampunk Dude - Textured (mostly)!
My newest project, made (for the most part) in ZBrush 4. I didn't really use a ton of the new features, but what I did have a go at was pretty impressive.
So I don't remember what kicked it all off, but I really wanted to do a steampunk character all of a sudden. I still have to give him hair, but I figured hair cards would be a lot easier then trying to do any kind of ZBrush wizardry to try and get it looking good. I'm texturing / retopologizing at the moment, so I'm hopeful that I'll be finished within the next week or so.
Steampunk Character Project
Mai waifu runs a
freelance photography racket. She has a deal going up soon for folks in the Toronto area on
StealTheDeal. She wanted a banner dealie to show when the ad ran on their site, so I sprang to action. Done in maybe 4 hours, and rendered in finalRender.
Side note: I have my newest character sculpt finished; I should prolly post it. Maybe tomorrow at lunch... MAYBE.
Freelance Site Banner, or Shameless Plug? YOU DECIDE.