Showing posts with label 3dsMax. Show all posts
Showing posts with label 3dsMax. Show all posts
POSTED BY Dave on Wednesday, April 06, 2011 under , , ,
...Some architectural renderings! I was hoping to bulk out my portfolio a little for the purposes of getting some freelance work on the side, cause who in their right mind hates money?  This in mind, and knowing that there was not really a bustling market for freelance character artists, I decided to add some arch viz work. This is the result. I learned how to light and render properly using mentalRay and the daylighting system thanks to the Jeff Patton Gnomon video series, and a great book, called Realistic Architectural Visualization with 3ds Max and mental ray

In the end, I learned a ton and am that much closer to knowing everything about everything ever. Hooray for me.

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POSTED BY Dave on Tuesday, April 05, 2011 under , , , , ,
I've been spending some time lately doing arch viz, since it's really the only thing you can hope to get for freelance, and boy howdy, would I like some freelance. Anyway, after like 3 weeks of playing around with that stuff, I was DYING to get back into sculpting again, so I just kinda started doodling this.  When I finished, I decided, "why not throw on a quick poly paint?" and so I did that too.  After that, I thought to myself, "self, I've been spending a lot of time with Mental Ray learning how to light and render with physically based lighting, perhaps I should toss this dude into a scene" and so I did that too. All in all, I spent maybe two and a half hours on this, every moment of which was spent with me proclaiming "I'VE MISSED YOU SCULPTING!!!"

So in summary: bust of Kilowog - A member of the Green Lantern Corps. Modeled / textured / lit / rendered in about 2.5 - 3 hours, rendered in mentalRay. Feel free to C&C if you so desire, but like I said, this was just a doodle, and as such, there's not much chance of me going back to work on it.

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POSTED BY Dave on Thursday, January 06, 2011 under , , ,

I've FINALLY done it. Steampunk-Man McGee is finally retopologized, and the normal and texture maps have been shifted over. I used this cool plugin for Max called Max_Retopo that shrink wraps any geometry you model around the high poly base. I've been using Topogun until now, but I think I'm gonna just start using this; it's easier, faster, and is one less program I have to deal with.  Anyway, normal map and texture transfer accomplished with xNormal, and it also generated cavity and AO maps for me while it was at it. Finished mesh, with weapon and accessories weighs in at about 8500 polys. Production sheet below:


...Oh ya, the astute among you will note that the image above implies boylie3d.com to be a thing. Well, it totally is. It's my shiny new portfolio site, though I am already trying to sort out how to do the thing properly from scratch (this one was made with the free service Weebly, which is awesome if you're trying to get a site up in a hurry.)

Anyway, that's about it for now, I'm trying to sort out what I wanna do next. Hmm.......

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POSTED BY Dave on Thursday, September 09, 2010 under , ,
Mai waifu runs a freelance photography racket.  She has a deal going up soon for folks in the Toronto area on StealTheDeal. She wanted a banner dealie to show when the ad ran on their site, so I sprang to action. Done in maybe 4 hours, and rendered in finalRender.

Side note: I have my newest character sculpt finished; I should prolly post it.  Maybe tomorrow at lunch... MAYBE.

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POSTED BY Dave on Tuesday, February 02, 2010 under , , , , ,
 
Another lunchtime project. Started as just a quick head sketch, but I decided to texture it. Made in ZBrush, textured with ZAppLink and just good old fasioned Photohopping too. Rendered with Mental Ray in 3dsMax.  It took altogether maybe 3 hours. 

Hit the jump for a back view and turntable animation...

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POSTED BY Dave on Friday, December 25, 2009 under ,
I made this card last year, that's why Gwen isn't in it. I figured this'd be the day to post this up though! Merry Christmas everyone!

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POSTED BY Dave on Thursday, November 12, 2009 under ,
I made this a while back, probably around the same time as the snowspeeder, actually. Kinda just done for fun one night; I think I also just wanted a chance to mess around with the finalToon shader outside of work.

If you are unaware, this is the mascot of one of the bigger game blogs on these 'ere internets - Destructoid.com. The mascot itself is actually based on the super popular 'smoking robot' toy. There's your fun fact of the day kids.

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POSTED BY Dave on Wednesday, November 04, 2009 under ,
This one is from waaaaaaaaay back; thought I'd share anyway. I did this in I think 2 evenings after I found a site with tons of LEGO instruction manuals. After I built all the pieces I needed, this was stupid fun to do, cause it's basically just playing with LEGO but in 3D at that point. The plans came with instructions for a little satellite dealie that I made too, but it was kinda boring looking, so it got left out of the render. Anyway, there it is, in all it's glory

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POSTED BY Dave on Saturday, October 03, 2009 under , ,
A few months back, an old friend from high school got in touch with me and asked me to do some art for a presentation he was giving on malaria. In the end, I did up a little like animated storyboard for him cut to some music. These are some of my favourite renders from that.


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