Texturing is now finished on most of my model, so I though I'd post another update. I just have the hard surface stuff left to do and it'll be done. I'm also about 1/3 of the way through retopologizing him, so hopefully I'll have a finished, game ready model in the next week or so.
I did a shader test for the head using the 3 point realtime viewport shader. Check it out after the jump >>
I did a shader test for the head using the 3 point realtime viewport shader. Check it out after the jump >>
I textured everything in ZBrush4, using the awesome new layer functionality that allows paint information to be recorded onto the layers. It is about my favourite thing ever.
So that's all for today; like I said, there'll hopefully be a finished model to show off sometime in the next week or so. Stay tuned

Well hello there, world weary traveler. How'd you get yourself lost in this 'ere part of the internets? What's that? Oh, I'm Dave Boyle, pleasure to meet you. A 3D artist by trade, though you might have already figured that out from having taken a look around. This be my site, "Dave's Digital Doodels", or"3D" for short. Get it? No? *Sigh* well it's a clever pun, but don't worry about that, take a look around tell me what you think. I'm always modeling something, so check back often. Hope to see you back soon!




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